I want To Limit Distance Spring can Stretch (SpringJoint2D)
I am Working on android game, but when i drag it, it can be dragged till infinity. I want to **Limit The Distance Spring Can Stretch** without breaking it. Thank You
View ArticleHow to anchor a spring joint to a reference point in AR?
I'm using the AR Reference Point Manager to place prefabs in AR. I have a system that works well for placing cubes or particle systems, but I've been trying to anchor a spring joint to a reference...
View ArticleSpring Joint 2D: Can't slow down anchored object while at high frequency.
I've got a problem pertaining to using Unity's SpringJoint2D component. I'm using a grappling hook mechanic in which I fire a hook at an object. When attached, the player can then click a button to...
View ArticleWhats the best way to make softbody phyiscs
Hello friends! I am trying to have a jiggly behavior on my character as he rolls and jumps. ---------- My first approach was using bones and adding spring joints, rigidbodies, sphere colliders and...
View ArticleSpringjoint not being added via script.
Hello, I have a springjoint that's being added to an object via code. This is the code that I have applied to a basic cube. void Start() { //On start of program. SpringJoint springJoint =...
View ArticleSetting a component's values.
Hello! I am having trouble with changing components values within code. Here I have a springjoint being added through code gameObject.AddComponent(); This works perfectly, but I'm confused about how to...
View ArticleTrying to fix obsolete code based around Spring Joints?
I have been attempting to find a way to control a paddle with a mouse for a simple game that has you bouncing a ball on a paddle. I am pretty new to programming and was trying to find anything that...
View ArticleDrag object from a point in screen to a point in world space
Hello all..! I've been strugling with this from a couple days now so i'm pretty much burned out. My limited (but not completely useless) math knowledge wont let me advance from here, I really hope...
View ArticleHow can I use a Spring Joint to pull two objects together?
When I add the joint during runtime, they don't pull together and there is no way to make the max/min distance negative. Essentially, I want to be able to pull an object towards my character by adding...
View ArticleSpring not springy enough?
So I want to make a grappling hook with two modes. One is just a static swing with no change in the distance. That works fine with a hinge joint. I wanted the other one to be a springy hook that allows...
View ArticleWhat would It take to Make a Script the Uses a Springjoint to drag a...
Not too much details but for example check out this post here https://www.reddit.com/r/Unity3D/comments/eixkzv/implemented_objectdragging_using_spring_joints/ Just wondering what it would take to do...
View ArticleWhat would it take to make a script that creates a spring joint that could...
Not too much details just wondering what it would take, cant really wrap my head around the idea properly.
View ArticleGrapple Gun Parkour
So before I begin I just want to say thank you for trying to understand and help with with this problem, I know it's very particular. So far I have a system that utilizes a spring joint and a line...
View ArticleHow can I make a configurable joint behave like a spring joint?
Hi, I am trying to recreate the spring joint using a configurable joint so I can have more control over the joint. A lot of the properties that a spring joint has don't seem to appear on the...
View ArticleHow do I model a piston?
Hi, I want to model an assembly that uses a piston to raise an arm. But for control purposes, I'm going to use the hinge on the arm to get to the correct angle. I would like to model the piston that is...
View ArticleWhy aren't the collisions doing anything? (circle collider 2d, rigidbody 2d,...
I've been following [this tutorial][1] and I think I have everything set up correctly as far as the video shows, but my collisions aren't working. I put a screenshot at the bottom of this showing the...
View ArticleConfigurable Joint Spring and Dampen Values
So I need a good spring and dampen value that is extremely accurate because I am making a VR Game using an active ragdoll character so can someone please suggest me a powerful spring value with a...
View ArticleExport fbx to vrm while keeping the springbone
I am trying to make an avatar for LIV to capture my VR gaming. I set up the springbones in the avatar and verified that they work in the Unity play mode. What I found was that after exporting the model...
View ArticleHow do I connect a spring joint 2d to a rigidbody in script?
I am trying to create a simple grappling hook system using a spring joint and I would like the players spring joint to anchor to any rigidbody clicked on and let go when it's not being clicked on...
View ArticleHow to make Spring Joint act like an actual spring?
Hey guys, I'm quite new to Unity and I've been fiddling around with Spring Joints lately but I'm really confused about how they work. So from the Manual:> The Spring Joint joins two Rigidbodies...
View ArticleHow to make drag and throw (2D)
Hi, I need to do drag and throw and I know there are lots of identical questions and generally the answer is SpringJoint or its types. ---------- I tried joints but Im not satisfied with them, they...
View ArticleUncontrollable spinning with spring joint
I am using a sprint joint (in the context of a grappling hook), there is nothing special about it but when a sprint join is present and I collide with another object, I start spinning uncontrollably. I...
View ArticleSoftbody movement
I have softbody with bones and spring joints but movement is problem. How can I properly move this group of rigidbodies properly. changing transform is not good solutions. Or another suggestion for...
View ArticleSpring Joint Grappling Hook help please
so I am trying to make the grappling gun in this video: https://www.youtube.com/watch?v=Xgh4v1w5DxU and I finished the code and everything, but I've ran into a problem. when I grapple onto an object, I...
View ArticleGrab and drag object in Unity3D
Hello. I have been researching a lot in regards to dragging objects like in many games (ie, skyrim, amnesia, etc) but I have yet to find anything satisfactory for **3D** games. I am trying to make a...
View ArticleSpring joint intermittently WORKING and NOT WORKING
I have a very simple setup where two rigid bodies are connected by a spring joint. ![alt text][1] The user input is coded to apply force to one of the rigid bodies (the red one) and make it move. The...
View ArticleHow can I get Joint components like Distance Joint, Sprint Joint, and Hinge...
I have an object with a Joint component attached to my player, but whenever it moves my player is slightly pulled towards it. I can make the objects mass 0, but it makes it feel floaty and light. I...
View ArticlePhysics Joints not behaving correctly?
So I'm trying to setup a VR game with grapple mechanics, so I'm using the package I typically use with my VR projects, Autohand. When I was setting up the grapple though (using a spring joint), I...
View ArticleHow Can I Decrease Springjoint2D Distance Over Time?
I imagine this is a new-coder problem, but I have a script set up where when I hold the space bar, the distance in a 2D Spring Joint is supposed to decrease over time. The issue is that the distance...
View ArticleHow Can I Decrease Springjoint2D Distance Over Time?,How Can I Decrease...
I imagine this is a new-coder problem, but I have a script set up where when I hold the space bar, the distance in a 2D Spring Joint is supposed to decrease over time. The issue is that the distance...
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